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Jimbo-Limbo

60 Movie Reviews

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Mate, this is that scary step going from tween animation to proper frame by frame - with glorious backgrounds, music and having the animation do the work instead of the dialogue. Well done mate, it's a huge step!

Next - G Crew Session 2 no doubt. I want to seee a sequel with the green guy in it.

Cracking. Excellent to see the series is still being kept alive and at top quality. Brilliant work.

Mate, it's good to see an original idea and your animation style develop, good stuff.

Was that Sonic's original friend "Blails" among his circle of friends?

Beautiful.

It takes skill to make such an enjoyable loopable animation. Excellent choice of music that fits perfectly to the 'toon.

Hmm...

Overall this collab was animated beautifully. That's something to be proud of I think, as most video game related parodies just seem to have no quality control. It's great to see such commitment to the overall quality of the movie and is deffo something to be proud about.

However, although all the animation was there, I just couldn't find the content within it. As amazing as most of the sketches looked, they seemed to finish as I was still expecting some sort of punchline or finishing gag. I'm not sure to blame bad writing or myself for not understanding most of the sketches.

Although only few, some of the sketches seemed to tie in together, for instance the hospital scene with pass casualties from previous sketches, but each sketch seemed to have a very different approach to humour. In theory this is a great idea to appeal to a wider audience, however it horrifically breaks up the pacing I found. Some of the sketches bought a smile to my face, to then be interrupted by some sort of obscure anime / furry / Sonic the Hedgehog parody (is he even Nintendo?). The longest sketch, the arguement within the Lylat team, especially dragged on. It was funny at first, if not overdone (Falco bitching, Slippy being annoying, etc. Seen it all before... in the Soopah Nintendo parody too if I'm not mistaken?) It didn't really end with a punchline, just awkwardness, again, which just broke the pacing of the animation I found.

It was refreshing to see such a high level of animation, but I think having a collab about "Nintendo" is FAR too broad as a theme for a collab. Fair enough to use Nintendo Characters, but I think more direction is needed for each sketch other than to say "animate something about Nintendo well". Each sketch in this collab could have happily been released as an individual animation as they made very little, if not, no effort at all to link together. I think the most successful part of the animaton was when the Lylat team came across the creepy moon from the Zelda sketch, as this was one of the few parts that made this animation feel like a collab, which is what this is supposed to be... right?

Jesus, the quality?

Something I was not able to get over throughout the entire animation was the quality of it. Pixellated lines and blurry text/images? It looks like something exported from Windows Movie Maker and put onto YouTube... yet the YouTube link you put in your description is better quality? Seriously, you should consider fixing that asap as it seriously distracts from the effort you've put into this animation.

As for the animation itself, it's presented well, the characters look authentically funny. You capture this impatient, irate alpha male brilliantly. The biggest problem however is the length of this animation! It drags on!

I'm sorry to use it as an example, but you say yourself it was used as inspiration. The reason Powerthirst was so successful was because it was short, sweet and to the point. The length made it easy to remember which is why people quoted it often (and still do). In this toon however, the joke gets old fast. If the scenes continued to get shorter maybe, to not overstay their welcome, and the voice continued to get MORE INSANE and MORE OVER THE TOP, I seriously think that would have saved this. However, the voice sticks with one tone and seems to get less enthusiastic by the end which kind of kills it.

Also, come on, let's be fair for a second. You say the script is not connected to Powerthirst, but then animate it so it looks and sounds exactly the same as Powerthirst? Don't shoot yourself in the foot.

It was fun though, nice one, but please, fix the quality for NG!

Chag responds:

Well that was the point really, saw the script and thought, "Hey this would be awesome in a powerthirst esque style" so no I stand by when I say the original has no connection. But it was coincidentally similar, which is what inspired me to make it.

Again, I tried for a couple of weeks to get the movie out in a way that looked nice but was still under the file limit... It drove me insane and eventually caved, so I really wish there was something I could do about it. If I knew this problem was going to happen, I probably wouldn't have looped it through AfterEffects to begin with.

Other than that, great feedback and criticism. Appreciated =]

Charming... I Think.

I think it was a good move diving straight into the story. The demons chat with the main character as if we knew all his past affairs already, which we didn't. However shortly and sweetly as they talk to him, by the end of the scene, it is as if we have seen more of the animation although it never happened. The characters are summed up well in this scene, which for the sake of a short, really helped the animation not overstay its welcome.

Great frame by frame animation. Maybe the pen tool was too thick, but that always gives it a sort of "Newgrounds" feel I've always thought. I noticed when the main character got up from the fall, and when he was first introduced to the demons, he had no shading. Whether that was because the light in the room was not on at the time, I think either he should have had the shading or at least a sort of darker shade to show he's in the shadows. He looks a bit out of place in that scene, which is a shame as its almost perfect everywhere else. That however is me being seriously anal.

"Being anal" leads me onto the humour... eh, gay joke. Pretty funny I guess. Something wittier would have really complemented the animation though. The voice acting saves it however, and was brilliantly done for each character. Excellent job there.

Good job and good luck in the contest!

Brilliant.

Excellent short.

The timing of everything was very well done and the expressions on the characters faces were just right. The backgrounds were very well done too - having played The Passing, it's easy to tell exactly where everything is happening which is a nice touch. Overall it was pretty awesome!

Just a couple of things, Nick looked a bit off, which was a shame as all the other characters were done well. Something about his chin maybe... the size of his nose/mouth maybe? Not sure, but something. Also, I think it was a bad move using Coach as the picture for the front page. Just by that you can tell it's going to be the back of Coach's head for the Valve logo, and the second you see those gas canisters, well, put two and two together!

Still though, that's just nitpicking. A great short that doesn't overstay it's welcome.

Falconer02 responds:

GREAT review here, people. Learn from Jimbo-Limbo on how to do an in-depth review.

Admittedly when I transmitted Nick from pencil to ink, it oddly looked a lot different. And unfortunately I didn't get a choice on the frontpage little picture. I'm gonna look into that right now actually!

Thanks a lot!

Hahaha!

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